School of Motion

Below are examples of the assignments I have done for the School of Motion over the years. For most of these, I served in design, directing, editing, or motion graphics capacity.

Role

Graphic Designer, Director, Motion Graphics Designer, Editor

Completed five comprehensive classes: Rigging Academy, Character Animation Bootcamp, Design Bootcamp, Advanced Motion Methods, and Cinema 4D Basecamp, significantly enhancing my motion design skills.


Cinema 4D Basecamp, 2020:

  • Completed in 2020, mastering 3D motion design through modeling, texturing, lighting, and animation.

Selected Projects:

  • Creative Foundations: Created art pieces with modeling, texturing, and lighting.
  • Pixels: Animated a Tetris-inspired scene with varied camera focal lengths.
  • Rock Em Sock Em: Created a 3D environment, focusing on camera movements and scene composition.


Advanced Motion Methods, 2019:

  • Completed in 2019, enhancing skills through five challenging projects.

Selected Projects:

  • Museum Milano: Animated fluid sequences for Isabella Conticello’s artwork.
  • Science Addicts, Unite!: Animated scenes based on Laura Alejo’s artwork, showcasing initial skills and improvements.
  • Seed & Stem: Rigged spiders and bees, producing advanced animations.


Design Bootcamp, 2018:

  • Enhanced design skills by creating original art weekly, improving motion graphics projects.

Selected Projects:

  • Urban Freestyle: Tokyo Throwdown: Designed show open and title for a Fox breakdancing competition.
  • Mission to Mars: Developed title slides for a NASA TV promo.
  • IBM SmartCity: Designed style-frames for a 30-second spot.


Character Animation Bootcamp, 2018:

  • Refined character animation skills, enhancing efficiency and precision through essential principles and techniques.

Selected Projects:

  • Squish & Squash: Focused on fundamental movements.
  • Ollie Walk and Run: Developed multiple walk and run cycles.
  • Olly Scene: Crafted a comprehensive scene, integrating all acquired skills.


Rigging Academy, 2018:

  • Mastered rigging techniques for character animation, focusing on character preparation, Duik wizardry, facial and character rigging, options for joints and puppet-pins, and advanced concepts for 4-legged characters and props.

Selected Projects:

  • Character Rig: Developed a puppet-pin mesh character rig with extensive flexibility.
  • Mouth Rig: Designed for seamless synchronization with dialogue.
  • Animal Rig: Utilized Duik's animal rig for realistic animations.


Value Delivered: Enhanced animation capabilities and professional portfolio with sophisticated character animations and design projects.

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© 2026 Patrick Flaherty
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