Animator & Director

Character Animation Bootcamp | School of Motion

I took Character Animation Bootcamp through School of Motion to get sharper and faster with character work, especially in ways that would carry into freelance projects. The six-week course focused on the fundamentals, but what made it useful was how each assignment pushed a different part of the process, timing, weight, anticipation, and performance.

By the end, I was not just more comfortable animating characters. I was better at spotting what felt off and knowing how to fix it.

Squish & Squash

The first assignment was built around a character rig and the basics of movement. A few weeks later, I came back to the same animation and reworked it with a better feel for timing and control.

That second pass made the improvement really obvious. The motion felt looser, more confident, and a lot more alive.

Ollie Walk and Run

This assignment was all about cycles. I built a standard walk, a casual walk, a sneaking walk, and then a run, each one pushing on rhythm, weight shift, and personality in a different way.

The useful part was seeing how much character can come through in a basic loop when the mechanics are doing their job.

Squish & Squash Jump

For this one, I returned to the week one character and animated two different jump variations. The focus was on squash and stretch, and how much those principles can change the energy of a simple action.

It was a good reminder that even a small movement can feel flat or full of life depending on how the weight is handled.

Dolly Throw

Here the challenge was animating a throw, so I turned the character into a baseball player and leaned into that setup. The shot depended on anticipation, timing, and making the action feel believable without overcomplicating it.

It ended up being a really good exercise in restraint. A throw only works if the buildup and release feel connected.

Olly Scene

The final project brought everything together in one longer scene. Instead of focusing on a single exercise, I had to carry a full piece from start to finish and make the character performance hold up across the whole thing.

That was probably the most useful assignment in the class because it turned all the smaller lessons into one continuous problem.

Animation - Patrick Flaherty

Selected Works

Alamo DrafthouseGraphic Designer, Animatior, Director & Producer
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Introducing Copilot+ PCsUI Production Director, Asst Director & Producer
Introducing RecallDirector, Producer, UI Production Director
Introducing Surface Duo 2Motion Graphics Designer
Introducing Surface Pro 9UI Production Director
Introducing Surface Laptop 5UI Production Director
Introducing Windows CopilotUI Production Director
Introducing Windows 11Motion Graphics Designer
Make AI simple with AdobeDirector, Producer, Animator & Editor
Introducing Project VolterraMotion Graphics Designer
Adobe | Welcome to SummitDirector & Producer
Introducing Surface Laptop StudioMotion Graphics Designer
StorytellingProject type
Microsoft ListsPost-production Supervisor
Microsoft FormsPost-Production Supervisor
Canon EOS R5 & R6Editor & Animator
Oblivion Interactive DisplaysAnimator, Producer & Director
International Rescue CommitteeGraphic Designer, Animator, Director & Producer
ExamityDirector, Producer & Animator
United WayEditor & Animator
It’s Not ComplicatedDirector & Producer
Jennie Garth - The Eye SolutionDP, Producer & Editor
Microsoft | Modern WorkplacePost-Production Supervisor & Editor
Four Nights in DecemberProducer, Director, DP & Editor
Alcon - Training VideosDP, Director, Producer & Editor
Alcon - Talking Heads & InterviewsDP, Director, Producer & Editor
AI CompanionDirector, Producer, Motion Designer & Editor
Talks & WorkshopsSpeaker & Presenter
2020 Stoke Holiday CardAnimator & Director
Build | Microsoft 365 Intro and OutroPost-Production Supervisor
Ignite | Security IntroPost-Production Supervisor
Ignite | Teams Intro & OutroPost-Production Supervisor
Alcon TVProducer, Director, Editor, & Animation
Alcon Live MeetingsProducer, Director, Editor, & Animation
InvasiveProducer
Microsoft Lists | We got thisPost-Production Supervisor
Microsoft PlannerPost-Production Supervisor
Microsoft ProjectPost-Production Supervisor
Cinema 4D BasecampArt, Animation & Graphic Design
Quarantine 2020Graphic Design, Animation & Director
70 Years of AlconAnimation, Director & Producer
Chuck NorrisGraphic Designer, Animator, Director & Producer
Character Animation Bootcamp - School of MotionGraphic Designer, Animator, Director & Producer
EchoNous BiomedGraphic Design, Animation & Director
Live BallotGraphic Design, Animation & Director
Architecture & Nature AcademyGraphic Design & Animation
RotoscopingAnimation
Make Great ArtGraphic Design, Animation, Director & Producer
SystaneAnimation, Director & Producer
Power BI | Microsoft TeamsEditor & Animation
35 DentonCamera Operator, Producer & Editor
David Crosby & Snarky PuppyCamera Operator, Producer & Editor
DCTA Ribbon CuttingDirector, Producer & Editor
Live From DansDirector, Producer, DP & Editor
#LiveInColor 5KDP, Producer & Editor
Leukemia TexasDP, Director, Producer & Editor
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© 2026 Patrick Flaherty
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