UI Production Director
Surface Pro was a big part of the first Copilot+ PC launch, so the video had to introduce the device while also carrying a much larger AI story. A lot of that work lived in the UI, because that was where the value of the new features really showed up.
As UI Production Director, I led the screen design and animation for the piece, working closely with art direction to fit those moments into the larger film. The job was to make the feature work feel clear, keep the 3D integration smooth, and hold onto the pace of a launch video while still letting the software breathe.
- I led the UI production for the Surface Pro launch film and helped shape how the AI features were shown on screen.
- I worked across screen design, animation, and 3D integration to keep the film cohesive.
- I built on years of internal vision work, then carried those ideas into the final launch piece.
Microsoft
One of the internal vision pieces that fed into this work focused on the Cadmus NPU chip across both Surface Pro and Surface Laptop. It was a way to test how the broader AI story could hold together before the final launch films were in place.
That video pulled together a wide range of feature moments, including the Cadmus experience across Windows, the 2X performance claim over Apple M3, all-day battery life, updated Windows Studio Effects, the detachable keyboard, Cocreator in Paint, AI Super Resolution for gaming, and the OLED displays. A lot of that thinking carried forward into the final Surface Pro film.
This project had a longer runway than most. The work started back in 2022 with an internal video that explored the earliest version of the story we were trying to tell.
That first piece included the Cadmus chip, Cocreator in Paint, Background Denoise, and the detachable Bluetooth keyboard. Not everything stayed the same, but a lot of those ideas eventually found their way into the final video in one form or another.
Recall ended up being one of the most important features across the Copilot+ PC videos, and this Surface Pro piece was the first version we developed. The core idea was strong, a searchable visual history of what had happened on the device, but getting that idea to work on screen took a lot of iteration.
I started with 2D screens to work out the UI and the pacing. Then I pushed the sequence into 3D, but the early attempts were not landing the way they needed to. The structure was there, but the motion and readability were still off.
From there, I rebuilt the sequence with art direction, created new versions, and kept refining the UI until the flow finally clicked. Once that was working, I converted the final version into a full 3D story. That Surface Pro sequence became the foundation for the three Recall variants that followed in the Surface Laptop and broader Copilot+ PC videos.
Director - Daniel Escolin
Art Director - Melissa Kim
Producers - Emily Duarte, Ryta Karagodina & Justin Sund
Creative Director - Brian Townsend
Executive Creative Director - Markus Weickenmeier
3D Motion Designers - Ziye Liu, Danny Yoon, Gap Yossanun, Kyle Moore
3D Art Development - Wes Cockx
Art Design - Phoebe Hsu
Storyboard Artist - Alex Alvarado
UI Production Director - Patrick Flaherty
2D Motion Designer - Toliy Patel
UI Design - Piper Phan
Selected Works
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