This page is a running collection of talks and workshops I've given around motion systems, portfolio thinking, and how AI fits into video production. They are all a little different, but they come from the same place, practical problems I've had to solve in real projects, then unpacked in a room with other designers.

What I enjoy about speaking is getting past the polished version of the work and into the actual decisions underneath it. Why a motion system holds together. Why a portfolio gets ignored. Why a tool is useful, or not. The point is usually less about showing off and more about making the process legible.

  • These talks are built around real workflows, not abstract theory.
  • I tend to focus on the decisions underneath the work, not just the final output.
  • The throughline is usually the same, make the process clearer so more people can use it well.

Product Day: From brand books to Mogrts

This talk was really about feel. I started with a simple question, how do you make motion part of the brand instead of something that gets added at the end, then followed that idea all the way down into the numbers.

I showed how I record a real gesture, in this case a paper flick, then translate that timing into animation curves so the motion keeps the same tactile snap. From there, the conversation got more practical. We looked at how to pull exact velocity values with Flow, write cubic Bézier and After Effects values into a brand guide, and decide how much specificity a system actually needs.

Then we built a toolkit around it, intros, lower thirds, transitions, and pushed it into Premiere as Motion Graphics Templates so editors could swap names, dates, and images without touching keyframes. The deeper point was about trust and scale, giving non-animators tools they can use without breaking the motion language.

BeMore: Land That Design Gig

This one leaned into the messier side of job hunting, the part where you have to decide what you actually do and who it is for. We workshopped personal mission statements live using a simple frame, persona, audience, promise, because if that sentence is fuzzy, the rest of the portfolio usually is too.

From there, we turned that clarity into more practical things. We talked through portfolios that lead with what you did, what problem you solved, and how you approached it. We also got into the small details that reduce hiring friction, like putting your location up front, labeling your exact role on each project, and giving viewers an optional production breakdown if they want more depth.

We closed on presentation habits, building a deck that can be swapped based on the role, planning ahead instead of improvising everything, and sending a short pre-read so the conversation starts warmer. The throughline was simple, prep creates depth, and good materials make it easier for someone to see your value quickly.

Selected Works

Alamo DrafthouseGraphic Designer, Animatior, Director & Producer
Meet the new Surface Laptop Go 3UI Production Director
Introducing Copilot+ PCsUI Production Director, Asst Director & Producer
Meet the new Surface Copilot+ PCsUI Production Director
Introducing RecallDirector, Producer, UI Production Director
Introducing Surface Duo 2Motion Graphics Designer
Introducing Surface Pro 9UI Production Director
Introducing Surface Laptop 5UI Production Director
Introducing Windows CopilotUI Production Director
Introducing Windows 11Motion Graphics Designer
Make AI simple with AdobeDirector, Producer, Animator & Editor
Introducing Project VolterraMotion Graphics Designer
Adobe | Welcome to SummitDirector & Producer
Introducing Surface Laptop StudioMotion Graphics Designer
StorytellingProject type
Microsoft ListsPost-production Supervisor
Microsoft FormsPost-Production Supervisor
Canon EOS R5 & R6Editor & Animator
Oblivion Interactive DisplaysAnimator, Producer & Director
International Rescue CommitteeGraphic Designer, Animator, Director & Producer
ExamityDirector, Producer & Animator
United WayEditor & Animator
It’s Not ComplicatedDirector & Producer
Jennie Garth - The Eye SolutionDP, Producer & Editor
Microsoft | Modern WorkplacePost-Production Supervisor & Editor
Four Nights in DecemberProducer, Director, DP & Editor
Alcon - Training VideosDP, Director, Producer & Editor
Alcon - Talking Heads & InterviewsDP, Director, Producer & Editor
AI CompanionDirector, Producer, Motion Designer & Editor
Talks & WorkshopsSpeaker & Presenter
2020 Stoke Holiday CardAnimator & Director
Build | Microsoft 365 Intro and OutroPost-Production Supervisor
Ignite | Security IntroPost-Production Supervisor
Ignite | Teams Intro & OutroPost-Production Supervisor
Alcon TVProducer, Director, Editor, & Animation
Alcon Live MeetingsProducer, Director, Editor, & Animation
InvasiveProducer
Microsoft Lists | We got thisPost-Production Supervisor
Microsoft PlannerPost-Production Supervisor
Microsoft ProjectPost-Production Supervisor
Cinema 4D BasecampArt, Animation & Graphic Design
Quarantine 2020Graphic Design, Animation & Director
70 Years of AlconAnimation, Director & Producer
Chuck NorrisGraphic Designer, Animator, Director & Producer
Character Animation Bootcamp - School of MotionGraphic Designer, Animator, Director & Producer
EchoNous BiomedGraphic Design, Animation & Director
Live BallotGraphic Design, Animation & Director
Architecture & Nature AcademyGraphic Design & Animation
RotoscopingAnimation
Make Great ArtGraphic Design, Animation, Director & Producer
SystaneAnimation, Director & Producer
Power BI | Microsoft TeamsEditor & Animation
35 DentonCamera Operator, Producer & Editor
David Crosby & Snarky PuppyCamera Operator, Producer & Editor
DCTA Ribbon CuttingDirector, Producer & Editor
Live From DansDirector, Producer, DP & Editor
#LiveInColor 5KDP, Producer & Editor
Leukemia TexasDP, Director, Producer & Editor

  

© 2026 Patrick Flaherty
View