Product Day: From brand books to Mogrts

This wasn’t a demo reel; it was a conversation about feel. We started with a simple prompt—how do you make motion part of the brand, not an afterthought—and followed it all the way down to the numbers. I showed how I’ll record a real‑world gesture (in this case, a paper flick) and translate that timing into curves, so the animation carries the same tactile snap.

From there we got practical: extracting the exact velocity values with the Flow plugin and writing those cubic‑Bézier (and AE) numbers into the brand guide so anyone can re‑create the move without guessing. That sparked a good debate—how much detail belongs in a guideline, and when is it okay to “extend” a curve so the brand evolves without breaking? We walked through both sides.

We then built a real toolkit together—intros, lower thirds, transitions—and pushed it into Premiere as Motion Graphics Templates so editors could swap names, dates, and images without touching a single keyframe. The deeper thread was about scale and trust: giving non‑animators quality motion they can’t accidentally break, and giving teams a faster, more consistent start on every project (including setting an AE template as your “new project” default).

BeMore: Land That Design Gig

This talk leaned into the messy, honest part of job‑hunting—the part where you decide what you’re actually about. We workshopped personal mission statements live using a simple frame (persona, audience, promise), because if you can’t say it in one line, your portfolio won’t say it for you. The back‑and‑forth here was deep: who you serve, what changes because of you, and how to make that believable on the page.

Then we translated that clarity into artifacts. We focused on portfolios that lead with “what you did, problems you solved, and process,” added a tiny “production breakdown” button for people who want to dive deeper, and talked about the small things that reduce hiring friction—like putting your location up top and labeling your exact role on each project (yes, a lesson hard‑earned in interviews).

We closed with presentation tactics and habits: build a tight, swappable deck around two or three relevant projects, follow the “six P’s” (prior planning prevents… you know the rest), and send a short pre‑read so the interview starts as a real conversation, not a cold open. The throughline was simple: prep creates depth—give people proof early, and let them meet the best version of your work.

Selected Works

Alamo DrafthouseGraphic Designer, Animatior, Director & Producer

Meet the new Surface Laptop Go 3UI Production Director

Meet the new Surface Laptop Studio 2UI Production Director

Introducing Copilot+ PCsUI Production Director, Asst Director & Producer

Meet the new Surface Copilot+ PCsUI Production Director

Meet the new Microsoft Surface ProUI Production Director

Introducing RecallDirector, Producer, UI Production Director

Introducing Surface Duo 2Motion Graphics Designer

Introducing Surface Pro 9UI Production Director

Introducing Surface Laptop 5UI Production Director

Introducing the new Bing in WindowsUI Production Director

Introducing Windows CopilotUI Production Director

Introducing Windows 11Motion Graphics Designer

Make AI simple with AdobeDirector, Producer, Animator & Editor

Introducing Project VolterraMotion Graphics Designer

Adobe | Welcome to SummitDirector & Producer

Introducing Surface Laptop StudioMotion Graphics Designer

StorytellingDirector, Producer, Motion Designer & Editor

Microsoft ListsPost-production Supervisor

Microsoft FormsPost-production Supervisor

Canon EOS R5 & R6Editor & Animation

Oblivion Interactive DisplaysAnimation, Producer & Director

International Rescue CommitteeGraphic Design, Animation, Director & Producer

ExamityAnimation, Director & Producer

United WayEditor & Animation

It’s Not ComplicatedDirector & Producer

Jennie Garth - The Eye SolutionDP, Producer & Editor

Microsoft | Modern WorkplacePost-Production Supervisor & Editor

Four Nights in DecemberProducer, Director, DP & Editor

Alcon - Training VideosDP, Director, Producer & Editor

Alcon - Talking Heads & InterviewsDP, Director, Producer & Editor

AI CompanionDirector, Producer, Motion Designer & Editor

Talks & WorkshopsSpeaker & Presenter

2020 Stoke Holiday CardAnimation & Director

Build | Microsoft 365 Intro and OutroPost-production Supervisor

Ignite | Security IntroPost-production Supervisor

Ignite | Teams Intro & OutroPost-production Supervisor

Alcon TVProducer, Director, Editor, & Animation

Alcon Live MeetingsProducer, Director, Editor, & Animation

InvasiveProducer

Microsoft Lists | We got thisPost-production Supervisor

Microsoft PlannerPost-production Supervisor

Microsoft ProjectPost-production Supervisor

Cinema 4D BasecampArt, Animation & Graphic Design

Quarantine 2020Graphic Design, Animation & Director

70 Years of AlconAnimation, Director & Producer

Chuck NorrisGraphic Design, Animation, Director

EchoNous BiomedGraphic Design, Animation & Director

Live BallotGraphic Design, Animation & Director

Architecture & Nature AcademyGraphic Design & Animation

RotoscopingAnimation

Make Great ArtGraphic Design, Animation, Director & Producer

SystaneAnimation, Director & Producer

Azure Active Directory + Dropbox BusinessPost-production Supervisor

Power BI | Microsoft TeamsEditor & Animation

35 DentonCamera Operator, Producer & Editor

David Crosby & Snarky PuppyCamera Operator, Producer & Editor

DCTA Ribbon CuttingDirector, Producer & Editor

Department of Energy | SWAP 4Editor & Animation

Live From DansDirector, Producer, DP & Editor

#LiveInColor 5KDP, Producer & Editor

Leukemia TexasDP, Director, Producer & Editor

© 2025 Patrick Flaherty
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